

Looking at Slenderman restores a small amount of stamina, so if you're running low, use the tip above.Hopefully he will still be there when you re-emerge and you can put more distance between you two before turning away. Back away while facing him and put a tree between you two before the static gets you. Don't look for too long! He will not move when you can see him. If Slender is getting too close behind you, try facing him.Everything posted under rules comes either from the readme file of the latest update, or simply from common sense from playing the game.The page is usually on the shortest rock that is very large around, on the side closest to the x-wall. I have never seen the page there and it is too easy to get caught up. There are three of them, and there is space to run between them, but don't. The large rocks will be on the right of your path. I suggest when you search to approach around the left side and re-enter the road hopefully with another page, in one non-stop line. Not much to say here, except that the page will be tacked once again, at eye level and nowhere else.

This is basically scary tree but suckier because there are more trees around, and the silo is larger, meaning more circumference to search. On to the silo, which should be on your left. Keep going counterclockwise and you will pass your starting point. The scary tree is not too bad because it has a small circumference and if there is a page, it will always be tacked to the trunk at eye level. If it is not your lucky day, check the truck as you go by as well. If it is not there, pick a side and check it, no time to turn around and check both sides. The page is often on the door of the building, on the side you should be approaching. Next is the pickup truck with a small building. I suggest tapping your sprint button every 2 seconds, although adjust to your taste and experiences. The page is most often found on the back of the truck, but can also be found on the sides or hood. Continue on your path, towards the tanker truck. Always make sure you have enough to get away should you get spooked. Assuming you are alive, and your pants remain unsoiled, you will definitely need to use a bit of sprint now. The page can be on the side you enter on OR the far side, but is rarely if ever in the middle. At this point, Slender IS either at your entry point of the tunnel or closer. The tunnel page will be tacked to the wall, and can blend in so be wary. Take a left onto the dirt path and head for the tunnel. If you see the page, grab it and start considering that sprint button. You should still be able to see if the page is there on the inside of the pillars while still being able to make a wide enough turn at the end to go around the other set of pillars. Bang a right out of there and the six pillars should be next, on your left.Īpproach from the outside of the left pillars. Approach the wall from the right, do a strafing circle around it, collect the page if necessary, and leave, never turning back. You want to stick to the dirt paths especially with the latest update, which allows ol' Slendy to appear IN FRONT of you, but behind something like a tree, making every forest a maze of NOPE.Turning around is NOT suggested, and the game can be beaten without ever actually seeing the man. Head to the dirt path at the 3 o'clock position next. The page can either be on the end of the tankers lined up parallel to each other, or on the side of the perpendicular tanks. These are the next scariest obstacles, but Slender man is still slow as molasses at 1 page. The tanks are directly outside the bathroom. Don't skip the chair unless you already have the note. It is easy to get scared and skip checking the chair. The page can be tacked onto the wall, or sitting on a chair in the far corner of one of the rooms. Check the rooms that are easiest to exit first, this allows you for quick escape if they are there. There are four rooms to check, and only one page. Starting here allows you to take your time with the craziest part first. You will pass by a silo on the right and a scary tree on your left. Move forward to the middle of the map, where there is a building and some tanks. You start at what we'll call the bottom of the map, or the 6 o'clock position.
